How to Access Steam Cave Again
Introduction to Developer Panel
Achievements are currently not disabled with the console.
The developer console is an in-game interface that allows players to configure certain aspects of the game. Through typing a series of commands, players can practise a plethora of things that couldn't normally exist done without the console.
For more data, visit the wiki.[theforest.gamepedia.com]
How to Actuate the Panel
When you are at the main carte du jour of the game, type developermodeon.
To make sure that you take activated the console, printing F1 and F2. The former button should open up a modest text box in the top-left of your screen while the latter should bring up certain display statistics in the summit-heart of your game.
Pressing F2 one more than time will permit an boosted log menu. Whenever you use the F1 text box to plug in sure commands, it volition write it into the log. This is useful for when sure commands don't seem to work as the log will usually give the reason why it isn't working properly.
Gamemode Commands
You exercise not need the developer console for these. For activation, blazon these at the chief card.
- Ironforest: Buildings are indestructible.
- Meatmode: Disables all cheats.
- Rawmeatmode: Permanent death. Your save file volition be erased upon dying.
- Regrowmode: ten% of fallen trees will regrow while you sleep.
- Veganmode: Enemies will merely appear in caves.
- Vegetarianmode: Enemies volition only appear at nighttime.
- Woodpaste: Resets holes created by pigsty cutter and crane.
If you want a certain gamemode to be turned off, type information technology once again within the main bill of fare.
Player Wearable Commands
You tin can add various clothes via the command below. Supercede the pound sign with whatsoever number you'd similar from the list below.
one
Beanie ane
25
Blueish Button-Up
2
Beanie 2
26
White Button-Up
3
Beanie 3
27
Grey Long-Sleeve
iii
Beanie 3
28
Blackness Five-Neck
4
Default Pants
29
Stewardess Dress
5
Blackness Pants
30
Bathrobe
6
Camo Pants
31
Bathrobe Outfit
7
Khaki Pants
32
Lawn tennis Outfit
viii
Biscuit Pants
33
Airplane pilot Uniform
13
Shirt Closed Total Hands
14
Jacket Depression Partial Hands
xv
Leather-Jacket Partial Easily
17
Shirt Open Partial Hands
Player Gameplay Commands
These codes directly effect the actor in various ways. If something is able to be toggled on and off, it will have both commands listed here.
UnlimitedHairspray on: Never run out of hairspray fuel.
UnlimitedHairspray off: Turns off the command.
Itemhack on: With item in inventory, generate infinite of that item.
Itemhack off: Turns off the command.
Energyhack on: Infinite energy and stamina.
Energyhack off: Turns off the command.
Godmode on: Infinite wellness, stamina, fullness, water, energy, et cetera.
Godmode off: Turns off the command.
Survival on: Infinite fullness and h2o.
Survival off: Turns off the command.
Speedyrun on: High speed while moving. Still suspectible to fall harm.
Speedyrun off: Turns off the control.
Invisible on: Movement under h2o as if you're walking, no extra effects like claret.
Invisible off: Turns off the command.
Stewcomboverbose on: Indicates when successful stew recipe was consumed.
Stewcomboverbose off: Turns off the command.
Save: Saves the game at the current position.
Killlocalplayer: Kills player. In multiplayer, puts you to downed state.
Killmefast: Permanent suicide. Requires reload of salvage.
Revivelocalplayer: Revives player. Just works inside multiplayer.
Fakehitplayer: Fakes hit the actor. Causes flinching, but no impairment.
Setvariationextra None: Removes jacket from player in multiplayer.
Setvariationextra Jacket: Adds jacket to histrion in multiplayer.
Decaynextmeat: Changes meat one iteration. Fresh turns to edible. Edible to spoiled.
Poison: Infects the histrion. Aforementioned upshot as poisonous substance arrow.
Hitlocalplayer #: Player will have specified amount of impairment. Goes from 1 to 100.
Setstat Wellness # : Changes wellness to specificed number. Goes from 1 to 100.
Setstat Stamina # : Changes stamina to specificed number. Goes from 1 to 100.
Setstat Free energy # : Changes energy to specificed number. Goes from 1 to 100.
Setstat Fullness # : Changes fullness to specificed number. Goes from ane to 100.
Setstat BatteryCharge # : Changes charge to specificed number. Goes from one to 100.
SetSkill runTime # : Changes Strength and Athleticism stats. Goes from 1 to 100.
SetSkill lungTime # : Changes Strength and Athleticism stats. Goes from 1 to 100.
SetSkill ath # : Changes Force and Athleticism stats. Goes from one to 100.
Indicator Commands
These commands will give information to the player that may be useful. If something is able to be toggled on and off, information technology will accept both commands listed here. Commands that players are unsure of volition exist posted, but will be given no information.
deviceDebugInformation on: Shows y'all statistics about your device.
deviceDebugInformation off: Turns off the command.
achievementloglevel none: This is the default log level.
achievementloglevel log: Logs achievement progression without errors.
achievementloglevel error: List errors without achievement progression.
achievementloglevel all: Lists achievement progression including errors.
pmactivestatelabels on: Shows current behavior of enemies and animals individually.
pmactivestatelabels off: Turns off the command.
Assist: Lists all commands. Use F2 or tilde to locate all of them as the menu is pocket-sized.
Clear: Clears the panel of all text and information.
Showgamestats:Shows stats such as kills, buildings built, et cetera.
Toggleplaystats:
toggleCullingGrid on:
toggleCullingGrid off:
toggleCullingGrid toggle:
runMacro <macro name>:
Difficulty Commands
This commands will alter difficulty and set your game mode.
setdifficultymode peaceful: Changes difficulty to peaceful.
setdifficultymode normal: Changes difficulty to normal.
setdifficultymode hard: Changes difficulty to hard.
setdifficultymode hardsurvival: Changes difficulty to hard survival.
setgamemode standard: Changes game style to standard.
setgamemode creative: Changes game style to creative.
setgamemode mod: Changes game mode to mod.
Environmental Commands
These are the commands to modify the environs.
terrainreader on: Turns on terrain.
terrainreader off: Turns off terrain.
lightingtimeofdayoverride off: Turns off the command.
lightingtimeofdayoverride morn: Sets game lighting to forenoon until turned off.
lightingtimeofdayoverride noon: Sets game lighting to apex until turned off.
lightingtimeofdayoverride dusk: Sets game lighting to sunset until turned off.
lightingtimeofdayoverride night: Sets game lighting to night until turned off.
advanceday: Skips one day alee.
plantallgardens: Plants all gardens and returns the corporeality of gardens.
growalldirtpiles: Grows dirt piles inside gardens.
setcurrentday #: Will change the twenty-four hour period depending on corporeality. 1-100 scale.
timescale #: Changes the speed of the twenty-four hour period. Another section will be created detailing this.
gametimesacle #: Changes speed of hunger, energy, and thirst.
cutdowntrees #: Cuts down trees equal to corporeality input.
cutdowntrees #%: Cuts downwardly trees equal to percentage.
cutgrass #: Cuts grass in a small radius around player.
checkday: Checks the time of mean solar day.
forcerain lite: Changes conditions to light rain.
forcerain medium: Changes weather to medium rain.
forcerain heavy: Changes weather to heavy rain.
forcerain deject: Changes atmospheric condition to cloudy.
forcerain sunny: Changes atmospheric condition to sunny.
Animal Commands
These commands are related to animals specifically.
killallanimals: Kills all enemies in the game. They will still respawn.
killclosestanimal: Kills the closest animal to the player.
animals on: Turns animals on.
animals off: Despawns animals.
birds on: Turns birds on.
birds off: Despawns birds.
spawnanimal serenity: Spawns a trapped animal if an brute trap is nearby.
Insert the name of the animal you wish to spawn. The list below features all the animals currently within the game.
Tortoise
Raccoon
Squirrel
Enemies Commands
This commands are related to enemies.
veganmode on: Enemies volition only appear in caves.
veganmode off: Turns the command off.
resetallenemies: Resets AI and kills all enemies.
enemies on: Turns cannibals, mutants, and other enemies on.
enemies off: Turns enemies off.
knockdownclosestenemy: Knocks downwardly the closest enemy.
killclosestenemy: Kills closest enemy to y'all.
killallenemies: Kills all enemies in the game, just they volition respawn.
killendboss: Kills the end boss.
astar on Turns on path finding for enemies.
astar off Turns off the command.
spawnregularfamily: Spawns 3-half dozen regular cannibals.
spawnpaintedfamily: Spawns 3-6 painted cannibals.
spawnskinnedfamily: Spawns 3-6 skinned cannibals.
spawnskinnyfamily: Spawns three-6 skinny cannibals.
Insert the name of the mutant you wish to spawn. The list below features all the mutants currently within the game. Copy the text directly.
male_skinny
female_skinny
skinny_pale
Building Commands
All these commands are related to the building in the game.
cancelallghosts: Removes every blueprint that has been placed.
buildallghosts: Builds every blueprint that has been placed.
buildhack on: Allows building similar to creative mode.
buildhack off: Turns off the command.
loghack on: Carried logs are space, only must have a long in paw to work.
loghack off: Turns off the control.
Unique Buildings
In this section, I'll show the commands to spawn unique buildings. These cannot be built by the player, just can created via the console command organisation. Many of them have issues when implemented, just I'll detail them anyway for your amusement.
PlaceBuiltObjects <Object Name>
Here is a list of the buildings. The images are taken directly from the wiki, which has been linked in the introduction. With the images, it might be slightly easier to navigate.
Small Wall
Ex_SmallWallChunkBuilt ane
Sap Collector
TreesapCollectorBuilt 1
Large Drying Rack
DryingRackBuilt 1
Custom Wall
Ex_WallChunkBuilt 1
Garden Cave
Ex_GardenUndergroundBuilt2 1
Custom Wall
Ex_WallChunkBuiltH 1
Head Figure
EffigyHead 1
Fish Trap
Trap_FishBuilt i
Oar from Boat
Ex_RaftOarBuilt one
Small Garden
GardenBuilt one
Platform
PlatformBuilt 1
Alpine Tree House
TreeHouseChalet_Built_Anchor 1
Alpine Tree House
TreeHouseChalet_Built_Rope 1
Tree House
TreeHouse_Built_Anchor 1
Tree House w/ Rope
TreeHouse_Built_Rope i
Tree Platform
TreePlatform_Built_Anchor 1
Tree Platform w/ Rope
TreePlatform_Built_Rope one
More Building Commands
Unlike the above edifice commands, these can exist placed. These will as well exist accompanied with pictures to make information technology easier to locate certain objects.
Will exist written very soon.
Item Commands
These commands are related to adding, spawing, or removing items.
addallitems: Adds all items, salvage for story items.
addallstoryitems: Adds all story items.
spawnallpickups: Respawns all items that have been collected.
Item Numbers
Adding Items Through Numbers
additem <item number>: Adds a specific item through identifying number.
spawnitem <item number>: Spawns a specific particular through identifying number.
removeitem <particular number>: Removes a specific item through identifying number.
147
"The Practical Caver"
148
"Summer Edition Yachy"
149
"Beneath the Limestone"
153
"Den Mother Flick one"
155
"Den Female parent Picture 2"
Item Numbers Continued
203
The Night Haired Man Book
209
Definitely Real! Weekly Magainze
210
Sahara Employee Keycard
231
Flintlock Pistol Ammo
252
Megan Drawing Unicorn
254
Megan Cartoon Dinosaur
263
Chainsaw Advertizing
275
Mushroom Puffmush
Doesn't bear witness in inventory
276
Mushroom Libertycap
Doesn't testify in inventory
277
Mushroom Jack
Doesn't testify in inventory
278
Mushroom Deermush
Doesn't prove in inventory
279
Mushroom Deermush
Doesn't evidence in inventory
Using the Goto Command with Coordinates
Goto <Coordinates>
Goto 770, 99, 153. Separate 10, y, and z coordinates with a comma.
If yous want to know your ain coordinates, printing F2 and await at the pinnacle-eye of your screen. You should see several statistics, but down near the bottom-left of that screen you should also meet ten, y, and z coordinates.
This command allows yous to use the coordinates the player is at in social club to teleport at that place immediately. While there are specific names for certain areas (ex: sinkhole), it'll be easier to travel by manner of X, Y, and Z coordinates.
Here is a list of coordinates for every cavern and landmark in the game.
To be written in full...
Detail or Location Name
X Cord
Y String
Z String
Gun Part eight
1428
112
-1215
Cave 1 (Dead Cavern)
-479
104
601
Accessible via rope.
Cavern 1 (Expressionless Cave)
87
84
654
Accessible via rock gap.
Cave two (Hanging Cave)
-174
54
1022
Attainable via rock gap.
Cave two (Hanging Cave)
-183
176
530
Accessible via rope.
Cave 3 (Wet Cave)
-705
50
144
Accessible via underwater.
Rebreather Required.
Cave 3 (Wet Cave)
-895
60
-7
Accessible via stone gap.
Cave 4 (Hanging Cave)
-xix
61
1224
Accessible via rope.
Cavern five (Submerged Cave)
598
69
940
Attainable via stone gap.
Cave v (Submerged Cavern)
785
lxxx
858
Accessible via rope.
Cave 5 (Submerged Cave)
673
65
288
Accessible via underwater.
Rebreather Required.
Cave 6 (Lawyers Cavern)
1094
81
255
Accessible via rock gap.
Cave half dozen (Lawyers Cave)
764
82
110
Accessible via rock gap.
Cave 6 (Lawyers Cave)
699
73
240
Accessible via rope.
Cavern 7 (Chasm Cave)
487
72
-635
Accessible via rock gap.
Cavern 9 (Ledge Cave)
375
67
-170
Accessible via rope.
Cave 9 (Ledge Cavern)
-540
71
-169
Accessible via rope.
Cavern 10 (Waterfall Cave)
481
57
-82
Attainable via rope.
Cave HC (Sinkhole)
165
-299
99
Accessible via underwater.
Rebreather Required.
Laboratory Entrance
233
-420
1224
Institute by user SeferSephiroth
Last Device
-445
707
-1764
Found by user SeferSephiroth
If you want something specific added to coordinates, just comment below and I'll see what I tin can do.
Source: https://steamcommunity.com/sharedfiles/filedetails/?id=1087524589
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